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//! Thread parking for Darwin-based systems.
//!
//! Darwin actually has futex syscalls (`__ulock_wait`/`__ulock_wake`), but they
//! cannot be used in `std` because they are non-public (their use will lead to
//! rejection from the App Store).
//!
//! Therefore, we need to look for other synchronization primitives. Luckily, Darwin
//! supports semaphores, which allow us to implement the behaviour we need with
//! only one primitive (as opposed to a mutex-condvar pair). We use the semaphore
//! provided by libdispatch, as the underlying Mach semaphore is only dubiously
//! public.
use crate::pin::Pin;
use crate::sync::atomic::{
AtomicI8,
Ordering::{Acquire, Release},
};
use crate::time::Duration;
type dispatch_semaphore_t = *mut crate::ffi::c_void;
type dispatch_time_t = u64;
const DISPATCH_TIME_NOW: dispatch_time_t = 0;
const DISPATCH_TIME_FOREVER: dispatch_time_t = !0;
// Contained in libSystem.dylib, which is linked by default.
extern "C" {
fn dispatch_time(when: dispatch_time_t, delta: i64) -> dispatch_time_t;
fn dispatch_semaphore_create(val: isize) -> dispatch_semaphore_t;
fn dispatch_semaphore_wait(dsema: dispatch_semaphore_t, timeout: dispatch_time_t) -> isize;
fn dispatch_semaphore_signal(dsema: dispatch_semaphore_t) -> isize;
fn dispatch_release(object: *mut crate::ffi::c_void);
}
const EMPTY: i8 = 0;
const NOTIFIED: i8 = 1;
const PARKED: i8 = -1;
pub struct Parker {
semaphore: dispatch_semaphore_t,
state: AtomicI8,
}
unsafe impl Sync for Parker {}
unsafe impl Send for Parker {}
impl Parker {
pub unsafe fn new_in_place(parker: *mut Parker) {
let semaphore = dispatch_semaphore_create(0);
assert!(
!semaphore.is_null(),
"failed to create dispatch semaphore for thread synchronization"
);
parker.write(Parker { semaphore, state: AtomicI8::new(EMPTY) })
}
// Does not need `Pin`, but other implementation do.
pub unsafe fn park(self: Pin<&Self>) {
// The semaphore counter must be zero at this point, because unparking
// threads will not actually increase it until we signalled that we
// are waiting.
// Change NOTIFIED to EMPTY and EMPTY to PARKED.
if self.state.fetch_sub(1, Acquire) == NOTIFIED {
return;
}
// Another thread may increase the semaphore counter from this point on.
// If it is faster than us, we will decrement it again immediately below.
// If we are faster, we wait.
// Ensure that the semaphore counter has actually been decremented, even
// if the call timed out for some reason.
while dispatch_semaphore_wait(self.semaphore, DISPATCH_TIME_FOREVER) != 0 {}
// At this point, the semaphore counter is zero again.
// We were definitely woken up, so we don't need to check the state.
// Still, we need to reset the state using a swap to observe the state
// change with acquire ordering.
self.state.swap(EMPTY, Acquire);
}
// Does not need `Pin`, but other implementation do.
pub unsafe fn park_timeout(self: Pin<&Self>, dur: Duration) {
if self.state.fetch_sub(1, Acquire) == NOTIFIED {
return;
}
let nanos = dur.as_nanos().try_into().unwrap_or(i64::MAX);
let timeout = dispatch_time(DISPATCH_TIME_NOW, nanos);
let timeout = dispatch_semaphore_wait(self.semaphore, timeout) != 0;
let state = self.state.swap(EMPTY, Acquire);
if state == NOTIFIED && timeout {
// If the state was NOTIFIED but semaphore_wait returned without
// decrementing the count because of a timeout, it means another
// thread is about to call semaphore_signal. We must wait for that
// to happen to ensure the semaphore count is reset.
while dispatch_semaphore_wait(self.semaphore, DISPATCH_TIME_FOREVER) != 0 {}
} else {
// Either a timeout occurred and we reset the state before any thread
// tried to wake us up, or we were woken up and reset the state,
// making sure to observe the state change with acquire ordering.
// Either way, the semaphore counter is now zero again.
}
}
// Does not need `Pin`, but other implementation do.
pub fn unpark(self: Pin<&Self>) {
let state = self.state.swap(NOTIFIED, Release);
if state == PARKED {
unsafe {
dispatch_semaphore_signal(self.semaphore);
}
}
}
}
impl Drop for Parker {
fn drop(&mut self) {
// SAFETY:
// We always ensure that the semaphore count is reset, so this will
// never cause an exception.
unsafe {
dispatch_release(self.semaphore);
}
}
}